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Acerca de
TA (Technical Artist)
Primary Roles
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Programming technical art for current or future games
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Producing HLSL shader for diverse materials in Unity
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Revising and optimizing project performance
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Supporting art pipelines building and graphics-related issues troubleshooting
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Engaging in visual R&D for new projects design or current game improvement
Required Qualifications
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More than 3 years of work experience
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Full-time position available
Preferred Qualifications
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HLSL/C# or C++ coding skills
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High understanding of the Unity render pipeline
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Experience with profiling and debugging tools
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Experience developing game pipelines or tools
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Experience developing on programs like 3DS Max / Houdini / Maya / Blender / Substance
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Interest in researching and learning new skills
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Experience producing or playing VR games - Good English communicational skills
Application Process
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